#ifndef ANIMAL_WRAPPER_HEADER
#define ANIMAL_WRAPPER_HEADER

#include "animal.h"

// Wrapper for agents containing their actual position and starting position
struct AnimalWrapper {
	Animal * animal;
	// Current position of the animal
	int position[2];
	// Position when first entering an environment
	int startPosition[2];
	AnimalWrapper * next;
	AnimalWrapper * prev;
};


#endif 
